Slotting to make a key point and splitting your back checkers are two tactical ideas that dominate early-game play when more obvious choices like hitting blots and making points aren't available. more
Many backgammon problems boil down to a simple question: hit, or don't hit. In essence, backgammon is a pretty simple game. In general, you want to make points, and in general, you want to hit. more
In column 13, we introduced the concept of duplication. It's a powerful idea, one of the crucial tactical ideas in backgammon. Look for your opponent's numbers that already play well more
Duplication is a cute tactical idea which can lead you to make the right play in a wide variety of situations. The basic idea is pretty simple. You find yourself in a vulnerable position. more
Although the first roll of the game is pretty well understood, backgammon gets much more complicated as we get a little deeper into the game and positions get more complex. more
Backgammon is basically a race, and losing ground in a race is usually a bad idea, to be avoided if at all possible. Safe, constructive plays are generally good. more
Last time we talked about doubling in high anchor positions, and looked at three typical positions where White held an anchor on the 5-point and Black was trying to cash in on his racing advantage and bring his last checkers home to victory. more
Last article, we talked about some of the tricky play problems that arise in high anchor positions. This time, we'll start to look at doubling strategy in these common situations. more
Next to races, the most common type of position in backgammon is what we call the anchor game. Anchor games occur when one side escapes his back checkers to the safety of the midpoint or beyond, but the other side (the "defender") does not. more
Last time I asserted that bots don't cheat. However, I won't insist that you take my word for it. The two best-selling commercial backgammon bots, Jellyfish and Snowie, both contains tools that allow you to prove to yourself (if you're suspicious) t more
The last group of opening rolls is in many respects the most interesting one. This group consists of the rolls where Black's choice, after bringing down a builder, is to either slot his 5-point with an ace or split his back men. more
The next class of opening rolls is what are called the 'run or split' rolls, 6-4, 6-3, and 6-2. Here the choice is between using the whole roll to run a checker from the 24-point into the outfield, or splitting and building in some fashion. more
Last time we looked at the first two build-or-split plays on the opening roll, 5-4 and 5-2. This time we'll look at 4-3 and 3-2, which are interesting in that they can be played in a wide variety of ways, all of which have some merit. more
Last time we looked at the general goals that guide play in the very early game. Now we'll start to look at particular opening rolls and see how best to play them. more
Welcome to the newest feature here on Pokernews.com, "Mastering Backgammon". In this weekly column, I'm going to explain some of the strategic and tactical ideas behind the modern style of backgammon. more
Motif backgammon is a computer algorithm that you can play against for free. Motif is a reasonably strong player but not as strong as some of the other commercial backgammon software on the net. more
Undoubtedly the best way to improve your game is to download some of the best backgammon software packages on the net and analyze particular circumstances to determine he best play. more
Every two years a poll is conducted among the top tournament backgammon players to select the best current backgammon players based on tournament and cash game ability. more